Version 0.10.0 is the economy update. There’s a Marketplace in Morningside and another in Springport, where you can sell to players who aren’t online and buy from them, and every price is on the website. Wagons now run the road between the two towns and boats the river, and Morningside’s east side has been rebuilt around its new market hall. Get it from the download page, or play it in your browser, which is always up to date.
The Marketplace
Leave goods with a market clerk at your price, and anyone can buy them, whenever they like, without you there. What they buy comes to them by mail. What you’ve earned waits at the Marketplace until you collect it. Nobody sees who’s selling.
There are two:
- Morningside Market, the new hall where the east road comes into town.
- The King’s Markets in Springport’s Market District, straight down the avenue from the King’s Gate (it used to be called the Exchange). Four clerks work inside one big desk.
Talk to a clerk and choose Let me see the Marketplace, or press ENTER beside one and choose Use the Marketplace. TAB moves between its tabs:
| Tab | |
|---|---|
| Browse | Everything for sale in both towns, one row an item: the cheapest you can have it for here (with shipping, if it’s in the other town), and how many there are. ← → change the kind of item, f finds, s sorts |
| An item’s prices | ENTER on an item: every price it’s for sale at, in each town, and what shops pay and charge for it. ENTER again buys, cheapest first |
| Sell | What you’re carrying that can be sold, with the cheapest it’s listed at here and what a shop would pay. Choose how many and a price each, and you’re told what you’ll get after the tax |
| Your sell orders | Everything you have for sale, in both towns, with what’s sold. c collects what they’ve earned, x cancels one |
| Tax | 5% of what each sale brings, paid by the seller. Listing and cancelling are free |
| Buying from the other town | 10% more, on top, for the carter. Or walk there and save it |
| Sell orders | 10 at a time, across both towns. They don’t expire |
| What you buy | Comes by mail, a letter for each purchase |
| What you earn | Waits to be collected at either Marketplace. You’re told when something sells, and when you log in |
A few things to know:
- Cancelling at a clerk gives the goods straight back, and collects whatever the order had earned.
- You never pay more than you agreed to. If someone lists cheaper while you’re deciding, you get theirs.
- Your mailbox needs room: with 20 letters in it, you can’t list or buy until you take some.
- Guests can look but not trade. Register to buy and sell.
- Junk can’t be listed. Cracked teeth, goblin trinkets, matted fur and rusted shackles sell to a shop, as before.
Prices on the website
Every item that has sold or is for sale is on moonlapse.net/market: what it sells for, how that has moved over a day, a week or a year, how much changes hands, and what’s for sale in each town right now.
An item’s guide price is the middle price of its sales over the last seven days, once it has had at least five sales between three or more players. Sales between one player’s own characters don’t count, and nor do sales that look like coins being passed between players. The prices are worked out again every five minutes. Nobody can see who bought or sold.
Shops pay less for what they’re flooded with
A shop still buys anything for 40% of what it’s worth, but now it pays a little less for each one it has bought lately, and forgets one a minute.
| A shop pays | |
|---|---|
| The first one | The full price, as before |
| Each after it | 3% of the item’s worth less than the one before |
| By about the 7th | Half price |
| From about the 11th | The least it pays: a tenth of the item’s worth |
Sell a few bits and bobs and you won’t notice. Selling a hundred of something gets mostly the lowest price, so a big haul is worth more on the Marketplace, or spread over a few shops: there are 26 of them, and any of them buys anything. It’s what Old School RuneScape’s shops have always done. It’s the shop’s memory, so someone else selling there just before you lowers the price for you too. The shop window, and the Marketplace’s “shops pay”, show what a shop pays right now.
Runes sell to shops for 1 coin each. Casters buy them, so a runecrafter’s money is on the Marketplace now.
Caravans and boats
The roads and the river are busier:
- Two merchant’s wagons, each with four caravan guards, run between Springport’s caravan yard (outside the King’s Gate) and Morningside Market’s loading bay. They go up the King’s Road and along the carters’ cut, a new track over to the east road. The trip takes about four minutes, and they pass each other at the Carters’ Rest. A wagon waits while its guards see off anything that attacks.
- Three river boats run from Morningside’s dock down to the sea and round the lighthouse to Springport’s first pier, passing under the footbridge on the way.
- Two merchant ships sail in and out of Springport’s harbour, over the horizon and back.
They’re scenery: you can’t ride them or rob them, and you walk straight through them. Look at one with k to see what it is.
Morningside and the east road
The oldest part of the world has been redrawn:
- Morningside Market, on the east side of town where the road comes in, with a mailbox out front, a loading bay for the wagons, and a dock on the river below it. A watchtower guards the road beyond.
- The churchyard is fenced now, with its graves in rows, and the ghosts have gone. Mind runes drop from goblins instead.
- The chicken farm, north-east of town, with the town’s chickens in its pen.
- The east road has copses, rocks, a reedy pond and a patch of bog, and the burnt-out farm is a place of its own: the Burnt Farm.
- The Whistling Stones: the air altar stands in a ring of twelve standing stones now, with wind chimes and swallows, and a track up to it from the north road.
The King’s Road is wider south of the road post, which makes the ride between Springport and Hadrian’s Crossing a coin cheaper.
And the rest
/playtimetells you how long you’ve played the character you’re on: “You’ve played Bob for 2 days, 3 hours and 14 minutes.” It counts from this update.- Monsters lose interest. Stay within 20 tiles of one place for 10 minutes and the monsters there stop attacking you unprovoked. Anything you attack still fights back.
- Idle means no keys pressed. You’re logged out after 5 minutes without touching a key, so writing a long letter or reading the map no longer counts as idle.
- A session lasts 6 hours at most. You’re warned 10 minutes, 5 minutes and 1 minute before, and you can log straight back in.
- No links in chat or letters. A line with a link in it stays in your chat box (“You can’t post links in chat.”) so you can fix it.
Updating
Version 0.9.1 no longer connects, and the game will ask you to update. Download 0.10.0 from the download page and replace your old folder, copying across guest.toml if you play as a guest. The browser version is already up to date.
Thanks for playing. Come and say hello on Discord, and tell us what you’d like to see for sale.