Version 0.10.0 is the economy update. There’s a Marketplace in Morningside and another in Springport, where you can sell to players who aren’t online and buy from them, and every price is on the website. Wagons now run the road between the two towns and boats the river, and Morningside’s east side has been rebuilt around its new market hall. Get it from the download page, or play it in your browser, which is always up to date.

The Marketplace

Leave goods with a market clerk at your price, and anyone can buy them, whenever they like, without you there. What they buy comes to them by mail. What you’ve earned waits at the Marketplace until you collect it. Nobody sees who’s selling.

There are two:

  • Morningside Market, the new hall where the east road comes into town.
  • The King’s Markets in Springport’s Market District, straight down the avenue from the King’s Gate (it used to be called the Exchange). Four clerks work inside one big desk.
Morningside Market’s hall: the market clerk behind the long counter, the player facing them across it, and the mailbox by the door, with the inn’s patrons outside. The log has the player’s sell orders going in, and selling.
Morningside Market, served across its counter

Talk to a clerk and choose Let me see the Marketplace, or press ENTER beside one and choose Use the Marketplace. TAB moves between its tabs:

Tab
BrowseEverything for sale in both towns, one row an item: the cheapest you can have it for here (with shipping, if it’s in the other town), and how many there are. ← → change the kind of item, f finds, s sorts
An item’s pricesENTER on an item: every price it’s for sale at, in each town, and what shops pay and charge for it. ENTER again buys, cheapest first
SellWhat you’re carrying that can be sold, with the cheapest it’s listed at here and what a shop would pay. Choose how many and a price each, and you’re told what you’ll get after the tax
Your sell ordersEverything you have for sale, in both towns, with what’s sold. c collects what they’ve earned, x cancels one
The Marketplace window on Browse: one row per item for sale, with the cheapest price delivered here and where it is. Bronze greatshields, cooked lobster, cooked trout, feathers, iron ore and wizard hats are here; red wine, cooked tuna, an iron greatshield, sol runes and water runes are at the King’s Markets.
Browsing what’s for sale in both towns
Iron ore’s prices in the Marketplace window: 40 here at 48₲ each, and 80 at the King’s Markets at 49₲ each, which is 44₲ plus 5₲ shipping. Below them: “Shops pay up to 2₲ ea. for it. No shop sells it.”
One item’s prices, here and in Springport
Tax5% of what each sale brings, paid by the seller. Listing and cancelling are free
Buying from the other town10% more, on top, for the carter. Or walk there and save it
Sell orders10 at a time, across both towns. They don’t expire
What you buyComes by mail, a letter for each purchase
What you earnWaits to be collected at either Marketplace. You’re told when something sells, and when you log in
The Sell tab: what the player has that could be sold, with the lowest price it’s listed at here beside what shops pay. Cooked lobster 18₲ against 12₲, iron ore 48₲ against 2₲, and feathers, which no shop buys.
The Sell tab: what other players ask, and what a shop would pay instead

A few things to know:

  • Cancelling at a clerk gives the goods straight back, and collects whatever the order had earned.
  • You never pay more than you agreed to. If someone lists cheaper while you’re deciding, you get theirs.
  • Your mailbox needs room: with 20 letters in it, you can’t list or buy until you take some.
  • Guests can look but not trade. Register to buy and sell.
  • Junk can’t be listed. Cracked teeth, goblin trinkets, matted fur and rusted shackles sell to a shop, as before.
Your sell orders, 3 of 10: cooked lobster, 5 of 8 left at 18₲ each, 52₲ to collect; cooked trout, 18 of 30 left at 9₲, 103₲; a wizard hat, 1 of 2 left at 27₲, 26₲. The title says 181₲ to collect, and the log has each sale.
Your sell orders, and what they’ve earned

Prices on the website

Every item that has sold or is for sale is on moonlapse.net/market: what it sells for, how that has moved over a day, a week or a year, how much changes hands, and what’s for sale in each town right now.

An item’s guide price is the middle price of its sales over the last seven days, once it has had at least five sales between three or more players. Sales between one player’s own characters don’t count, and nor do sales that look like coins being passed between players. The prices are worked out again every five minutes. Nobody can see who bought or sold.

Shops pay less for what they’re flooded with

A shop still buys anything for 40% of what it’s worth, but now it pays a little less for each one it has bought lately, and forgets one a minute.

A shop pays
The first oneThe full price, as before
Each after it3% of the item’s worth less than the one before
By about the 7thHalf price
From about the 11thThe least it pays: a tenth of the item’s worth

Sell a few bits and bobs and you won’t notice. Selling a hundred of something gets mostly the lowest price, so a big haul is worth more on the Marketplace, or spread over a few shops: there are 26 of them, and any of them buys anything. It’s what Old School RuneScape’s shops have always done. It’s the shop’s memory, so someone else selling there just before you lowers the price for you too. The shop window, and the Marketplace’s “shops pay”, show what a shop pays right now.

Runes sell to shops for 1 coin each. Casters buy them, so a runecrafter’s money is on the Marketplace now.

Caravans and boats

Morningside Market’s yard: a merchant’s wagon standing in the loading bay facing north, two caravan guards ahead of it and two behind, with the market clerk in the hall beside it and the player just below.
A merchant’s wagon and its guards at Morningside Market’s loading bay

The roads and the river are busier:

  • Two merchant’s wagons, each with four caravan guards, run between Springport’s caravan yard (outside the King’s Gate) and Morningside Market’s loading bay. They go up the King’s Road and along the carters’ cut, a new track over to the east road. The trip takes about four minutes, and they pass each other at the Carters’ Rest. A wagon waits while its guards see off anything that attacks.
  • Three river boats run from Morningside’s dock down to the sea and round the lighthouse to Springport’s first pier, passing under the footbridge on the way.
  • Two merchant ships sail in and out of Springport’s harbour, over the horizon and back.
A river running south between woods, a plank footbridge across it with the player at its west end, and a river boat just below the bridge, its bow at the planks.
A river boat at the footbridge

They’re scenery: you can’t ride them or rob them, and you walk straight through them. Look at one with k to see what it is.

Springport’s Waterfront: the player on a pier over open water, a river boat moored at the pier’s end, and below them a merchant ship in its berth, a long hull with two portholes.
A merchant ship in Springport’s harbour

Morningside and the east road

The oldest part of the world has been redrawn:

  • Morningside Market, on the east side of town where the road comes in, with a mailbox out front, a loading bay for the wagons, and a dock on the river below it. A watchtower guards the road beyond.
  • The churchyard is fenced now, with its graves in rows, and the ghosts have gone. Mind runes drop from goblins instead.
  • The chicken farm, north-east of town, with the town’s chickens in its pen.
  • The east road has copses, rocks, a reedy pond and a patch of bog, and the burnt-out farm is a place of its own: the Burnt Farm.
  • The Whistling Stones: the air altar stands in a ring of twelve standing stones now, with wind chimes and swallows, and a track up to it from the north road.
The Whistling Stones: the cyan air altar in a ring of standing stones, wind chimes and swallows among them, and the player on the path beside the altar.
The air altar, in the Whistling Stones
The chicken farm north-east of Morningside: a fenced pen with nesting boxes along its north side and chickens inside, a cottage beside it, and the player at the fence. Below, a wagon is in at Morningside Market’s bay.
The chicken farm, north-east of Morningside

The King’s Road is wider south of the road post, which makes the ride between Springport and Hadrian’s Crossing a coin cheaper.

And the rest

  • /playtime tells you how long you’ve played the character you’re on: “You’ve played Bob for 2 days, 3 hours and 14 minutes.” It counts from this update.
  • Monsters lose interest. Stay within 20 tiles of one place for 10 minutes and the monsters there stop attacking you unprovoked. Anything you attack still fights back.
  • Idle means no keys pressed. You’re logged out after 5 minutes without touching a key, so writing a long letter or reading the map no longer counts as idle.
  • A session lasts 6 hours at most. You’re warned 10 minutes, 5 minutes and 1 minute before, and you can log straight back in.
  • No links in chat or letters. A line with a link in it stays in your chat box (“You can’t post links in chat.”) so you can fix it.

Updating

Version 0.9.1 no longer connects, and the game will ask you to update. Download 0.10.0 from the download page and replace your old folder, copying across guest.toml if you play as a guest. The browser version is already up to date.

Thanks for playing. Come and say hello on Discord, and tell us what you’d like to see for sale.