Version 0.9.0 is out, and it’s the biggest update yet. The world grows south to Springport, the capital, along the King’s Road from Hadrian’s Crossing. Pipes and drinks now leave you with small effects, there’s new fishing gear and new fish, and Trouble at the Crossing finally has its ending. Get it from the download page, or play it in your browser, which is always up to date.
The King’s Road
The road leaves Hadrian’s Crossing heading south, and it’s a long walk: about twice as far as Morningside to the crossing. It’s paved all the way, with a watch post and its road wardens every hundred tiles or so, and nothing hostile stands within sight of it. Off the road is another matter.
- The Greenwood, thick woods either side of the road. Wolves hunt in the hollow west of it and deep in the trees. They leave anyone past level 20 alone.
- Redhill Mine, up a track to the east: copper, tin and iron round the rim of the pit. Dario at the shed sells pickaxes.
- The far bank, over a plank footbridge: wild woods down to the estuary, and bears.
- The Sunward Crags, where a broken trail leads to the sol altar among standing stones. Sol runes are bound there from Runecrafting 20.
- The farm belt near the city: fields, vineyards, olive groves and three farmhouses. Tullio sells bread, cheese and meat from his stand.
The woods are drawn darker now, so a tree you can chop stands out from the ones you can’t.
Once you’ve met Rocco at the stables outside the King’s Gate, you can ride. All three stablemasters (Morningside, Hadrian’s Crossing and Springport) now take you to either of the others.
Springport
The capital is a walled port on the cape where the river meets the sea, built like a wheel: the King’s palace on an island in a moat at the middle, and a district in each spoke, all of them safe. Open the map (m) and zoom in to see their names.
| District | |
|---|---|
| The Palace | King Selwyn’s throne room, his court and his guard |
| Market District | The Exchange, the bank, the post office, a general store and a provisioner, just inside the King’s Gate |
| The Waterfront | The quay and its piers, the fishmongers, a chandlery, the lighthouse, and the Duskway Inn |
| The Guild Quarter | A smithy, the weavers’ loom, a tailor, a tannery and a fletcher, each selling their trade’s tools |
| The Garrison | The barracks, the armoury, and the Bent Lance, where the knights drink |
| Vintners’ Row | Wine, cheese, an olive press, a bakery and a cookhouse |
| The University | The College, its library and the observatory |
| The Arboretum | Gardens, ponds, the Temple of Sol, and the Arbour, a garden bar |
| Old Town | Houses older than the walls, and the well the city is named for |
Everyone has something to say about the city and the people in it, and many of them have days of their own: the crier does his round of the Exchange, the watch walks the ring road, the cooks work their ranges, and the Duskway fills up with sailors.
New food and drink comes with it: wine by the cup or the bottle, two cheeses, olives, bread, honey cake and grilled sardines.
The end of Trouble at the Crossing
Trouble at the Crossing no longer stops where it did. If you’re partway through, carry on as before: the rest of the story takes you further than the crossing, and the King’s Road is part of it.
If you finished the quest before this update, it stays finished, and you keep everything it gave you.
Floors
Upstairs now feels like upstairs. From an upper floor you see the ground below beyond its edge, dimmed, with the buildings around you as their roofs. The first place built for it is the Skydock’s mooring deck, up the stair in the Skydock office south of the city. The top of the tower at Hadrian’s Crossing and the castle’s upper floor have the same view.
The map window changed with it:
- It opens close up, centred on you. Zoom out (-) for the bigger picture.
- Place names change as you zoom: a town’s name from far out, its districts closer in. n turns them on and off (it was l).
- Upstairs or in a cellar, l switches between the floor you’re on and the land around it, with you marked on both.
Counters
You can talk to and trade with someone across a counter, from the tile facing them. Marta now stands behind a proper bar at the Morningside Inn, and in Springport Rosalba serves across the Duskway’s, and Perla across the Arbour’s.
Fishing
| Fish | Where | Needs |
|---|---|---|
| Perch | The river, upstream of Morningside | A rod, Fishing 1 |
| Catfish | The estuary, north of Springport’s wall | A rod, Fishing 1 |
| Trout | The river below the far bank’s footbridge | A rod, Fishing 15 |
| Sardines | Along Springport’s quay | A fishing net, Fishing 1 |
| Tuna | Off the ends of the piers | A harpoon, Fishing 25 |
| Lobster | In the rocks of the harbour mole | A lobster pot, Fishing 35 |
Marisa’s chandlery on the Waterfront sells nets, lobster pots, harpoons and rope. You can make a net yourself (Crafting 5, from string, with a needle) and a lobster pot (Fletching 20, from balsa logs and a rope, with a knife). Every catch cooks at a range.
Catfish have moved to the estuary: the river at Morningside holds perch now.
Pipes, blends and drinks
Pipes and drinks used to be for show. Now they leave small effects, and what a blend does depends on the pipe you smoke it in.
| Pipe | Smokes | Effects last |
|---|---|---|
| Clay pipe (it was just “Pipe”) | Dry: the blend as it is | 10 minutes |
| Reed pipe (the frogmen’s) | Wet: gentler, and never costs you | 15 minutes |
| Iron pipe (new: smith it from an iron bar, Smithing 16) | Hot: stronger, and always costs you something | 5 minutes |
Blends are made with a knife (Crafting): Honeyleaf (with honey, which Bram now sells), Marsh blend, Dark twist (it needs toad slime, which isn’t junk any more) and Emberleaf, tobacco cured at a range, which only an iron pipe can hold. Each blend’s description hints at the pipe that suits it.
Choose Smoke on a pipe and you’re asked what to smoke. The effect lands after ten seconds of smoking without a break, and the blend is only used up then: move first and it costs nothing. Smoke socially keeps the pipe going afterwards, for the company.
Drinks work the same way: a beer leaves you Heavy-handed, reed wine Numbed, and a drink is no longer refused at full health.
| Effect | Does |
|---|---|
| Steady | More accuracy |
| Warm-chested | More maximum HP |
| Short of breath | Less defence |
| Heavy-handed | More melee damage, a little less accuracy |
| Numbed | More defence, a little less accuracy |
You hold one pipe effect and one drink effect at a time, and a second of the same kind replaces the first rather than stacking. They show in your status effects (S) and in your equipment totals (e), and they keep counting down only while you play.
Help, and the rest
- New characters see the help window the first time they enter the world.
- The help window is for keys.
/helpanswers in the log again, with every command you can use, grouped by what it’s for.
/help, in the log- The hiscores are on the site. Every character’s levels, XP and rank in each skill, at moonlapse.net/hiscores. Guests and staff aren’t on them. To take your character off, type
/hiscores off;/hiscores onputs it back. - Every window looks the same way: frames, titles, the keys along the bottom, lists and buttons. Scrolling marks are the same everywhere too.
- Recall now needs Magic 18, the same as Mark, so you can always go back to a mark you can set.
- The terms of use can be accepted without scrolling to the end.
Fixes
- In the browser, an expired sign-in now asks you to sign in again, instead of failing every time you chose “Continue as”.
- The report window keeps its message (an error, or “No answer from the server”) until you press a key, instead of losing it at once.
- The inspect window’s skills no longer overlap.
Updating
Version 0.8.0 no longer connects, and the game will ask you to update. Download 0.9.0 from the download page and replace your old folder, copying across guest.toml if you play as a guest. The browser version is already up to date.
If you logged out in the Morningside Inn’s cellar or at the top of the tower at Hadrian’s Crossing, you’ll wake up at the chapel: both were rebuilt for this update.
Thanks for playing. Come and say hello on Discord.